OFFICIAL GAME RULES

10/19/2023

START

sHUFFLE YOUR DECKS AND DRAW YOUR CARDS!

   Every participant needs both a popularity card and a trending card. Each player is required to pick five memes, two abilities, and one environmental card.


first turn

decide who goes first!

memes!

Introducing the Meme Card: available in an array of types, each with its unique strength and publicity. The card's health can be spotted at the top left corner, while its publicity level, which influences various abilities, is shown just below. The type of the card is indicated on the bottom right, with four categories to choose from: Alpha, Beta, Smart, and Dumb. Each type is tailored to provide specific advantages within certain game environments.

live, laugh, love......

popularity!

To harness your abilities, you must tap into your reserve of Popularity! Your Popularity card comes with a capacity of seven points, and you are limited to expending no more than seven points before needing a recharge. To replenish your Popularity card, you must utilize all seven points at once. Remember, you cannot exceed seven points during each replenishment.

laugh, love, live?.....

trending!

PLAYER ONE WILL HAVE THE FOLLOWING OPTIONS DURING HIS TURN.

This is a Trending Card. When activated, it doubles the damage of your attack. Ensure you decide to use this card before making your roll. It's not permissible to activate both this card and an Ability Card within the same turn. You can only activate the Trending Card once, until popularity is replenished.

love, laugh, live!!!!

ABILITIES!

This is an ability card. Once activated, it can impart diverse effects to your roll. The necessary popularity points for activation are shown on the card's top left corner. Ensure you activate this card prior to your roll. you may not use this card again once used.

THIS ICON INDICATES THE THE ABILITY MULTIPLIES YOUR ROLL X3

this icon indicates you can roll both 6 sided dice for health. The higher number rolled determines the front value, while the lower number represents the back value 

THIS ICON INDICATES you may roll a shield. TO ROLL A SHIELD, ROLL THE DICE, AND PUT THE LOWEST NUMBER AS THE FRONT VALUE, AND THE HIGHEST AS THE BACK VALUE.

THIS ICON INDICATES an effect roll. this can only be activated if your played cards publicity IS AT OR ABOVE THE PUBLICITY LEVEL ON THE EFFECT INDICATOR.

WAIT.....

ENVIRONMENTS!

This is an environmental card. When activated, it enhances certain types of cards publicity and may also augment your attack's damage. Notably, this card can be activated without expending any popularity points and can be used at any point prior to your roll. This card has a limited duration in play! The number of rounds it can remain in play is indicated on the top left corner of the card.

A round is over when both players have taken a turn.

you may not use this card again once used.

PLAN B TONY!!!!

shielding

During your turn, you have the option to roll a shield for any card in play. This action comes at the cost of one popularity point for activation. However, it's important to note that if you choose to activate two shields in a single turn, your turn will come to an end. yOU MAY HAVE NO MORE THAN TWO SHIELDS per PLAYED CARD. to roll a shield simply roll the dice, lowest number rolled as front, value, and highest, number as the back value.


attack!

To initiate an attack, you'll need to expend two popularity points. Upon activation, you can roll two six-sided dice. The higher number rolled determines the front value, while the lower number represents the back value. This combined number reflects the damage dealt to your opponent's card. Keep in mind that this damage can be further amplified with a Trending Card, environmental card and multiplied by Ability Cards.

swap!

YOU MAY SWAP YOUR PLAYED OUT FOR ANY BENCHED CARD, ONE TIME DURRING YOUR TURN WITHOUT ENDING YOUR TURN.

getcho deck up!

NOW ITS PLAYER TWO'S TURN!

ability

use an ability to destroy your opponents card.

CANNOT BE USED UNTIL SECOND ROUND.

ENVIRONMENTAL

CHANGE THE ENVIRONMENT, TO GIVE YOURSELF AN ADVANTAGE.

CANNOT BE USED UNTIL SECOND ROUND.

TRENDING

DEAL A MONSTEROUS BLOW TO YOUR OPPONENT!

CANNOT BE USED UNTIL SECOND ROUND.



shielding

During your turn, you have the option to roll a shield for any card in play. This action comes at the cost of one popularity point for activation. However, it's important to note that if you choose to activate two shields in a single turn, your turn will come to an end. yOU MAY HAVE NO MORE THAN TWO SHIELDS per PLAYED CARD. to roll a shield simply roll the dice, lowest number rolled as front, value, and highest, number as the back value.


attack!

To initiate an attack, you'll need to expend two popularity points. Upon activation, you can roll two six-sided dice. The higher number rolled determines the front value, while the lower number represents the back value. This combined number reflects the damage dealt to your opponent's card. Keep in mind that this damage can be further amplified with a Trending Card, environmental card and multiplied by Ability Cards.

swap!

YOU MAY SWAP YOUR PLAYED OUT FOR ANY BENCHED CARD, ONE TIME DURRING YOUR TURN WITHOUT ENDING YOUR TURN.

repeat!

THE WINNER OF THE GAME IS DETERMEINED BY DEFEATING ALL OF YOUR OPPONENTS MEMES!

Share by: